Thursday, November 18, 2010

Video Games as a Narrative: Super Mario Bros.

Though I have never been a strong supporter of video games, I think everyone can agree on one game that has consistently been great for the past 27 years: the Mario Bros series. Video games have become so popular because of the combination of player interaction and a good narrative. A spinoff of the game Donkey Kong, Mario Bros began as a simple yet unique plot. Mario and his brother Luigi are two Italian plumbers who must fight creatures within the sewers of New York City.

As technology advanced, so did the plot and popularity of the Mario Brothers. Super Mario Bros. was released in 1985 with an even more creative narrative. Though the brothers are still characterized as plumbers, their mission changed into rescuing Princess Peach from the clutches of the evil Bowser. Super Mario Bros., like a novel, is composed of various unique characters and subplots.

Video games are an amplification of a Choose Your Own Adventure book. The plot and its characters are already laid out, but how the player reaches the end of the story is completely customizable. Mario Bros. games have many different players to choose from, along with secret levels and various different mini-games and spin-offs. Mario Kart has less to do with the narrative of the original games, but allows the player to better relate to the game’s characters and setting. Players can choose their character, vehicle, and racetrack.

Many popular video games are based on an already popular narrative, such as a movie or a book. Mario Bros. did just the opposite. Super Mario Bros was released as a live action film in 1993. As a result of the film’s plot being so different from that of the video game, it was not well received. The atmosphere of the film was also darker, as opposed to the upbeat and fun tone of the game. However, Super Mario Bros. was nominated for two Saturn Awards and is regarded as a cult classic among fans. Despite the film’s failure, it is still evidence to the video game’s impression on pop culture.

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